![]() I did the same for the floor, I only modeled a couple of stones and a plane to cover the floor. For the walls, I chose some wood samples from each area to only add some detail in ZBrush, to avoid doing more work. Once the environment was defined in the blocking phase, I was moving it according to the design, I began working on the details with the largest parts (walls, floor, shelf tree, the base structure itself). It was a time of big frustration for me and his words comforted me, when I started this scenario I was very afraid the result would not be what I expected because I had not worked without a design as a base before, but it was a very enriching exercise and I really liked that I managed to do it. I was also very inspired by the impressive work of Sergio Raposo, he works with very beautiful shapes with realistic textures, each scene inspired me so much that when I finished this environment, I wrote him a message, and Sergio replied very kindly. Most of the things that I put in this space were inspired pretty much by a single image, I liked it a lot but I did not want to rebuild it as is. When I saw references with so many plants inside and so many shelves, it occurred to me that it would be nice to put a tree inside and make it sort of the main column in the house that is still alive and is used as a shelf. But I am not very good at drawing, so I gathered several references and started building something with a small 3D layout and I was modifying the pieces according to the main camera and whatever occurred to me along the way.įirst, I defined the most important thing, which is the structure. ![]() ![]() ![]() ![]() At my previous jobs, I would always design something based on concepts created by someone else and I thought it would be a good exercise to create my own environment designs. ![]()
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